Topic: Game 114 (GDAO)
started by: Scout
Posted by Scout on Jan. 05 2011,4:15 pmResults: Geodashing Game 114 (GDAO)
"It was possible to drive to distance 1,1km. From there I took a walk
through forest and over clearances. On the way there was a lake, but
it was frozen, so I just stepped over it. The point was actually in
sea, 88m from shore. But the sea was covered with ice, so I went and
made it to zero, although there was snowstorm out there and near the
shore there was 10cm deep mix of snow and water on the ice. Actually I
was lucky to get there, because the sea had frozen just about a week
That's Geodashing in Estonia with Haraldpoiss
"Scattered people live up here so the roads are somewhat maintained.
Thin snow, ice and slop made the driving slow and by the time I turned
off on Osborn Cutoff Road with less than a kilometer to the goal, the
road got dicey with rain on packed slush and ice. As I rounded a curve
and entered the magic circle, a deer scampered across the road uphill
towards the dashpoint. I drove on to a place wide enough to get turned
around, successful but happy to be headed back."
That's Geodashing in Oregon with geodasher
Game 114 (GDAO) of Geodashing ended in a tie for first place between
teams "FinEst Dashers" and "Llama League," each with 9 points. In the
closest finish ever, teams "En Dash!" and "GeoTerriers" finished right
behind with 8 points.
Individual honors go to RogBarn, unaffiliated with any team, with 18
points, thanks to his early New Year's dash through Illinois and
Missouri. Honorable mention goes to Jack Frickey.
The game saw only 33 dashpoint hunts in six countries (Italy, Canada,
Estonia, the US, Finland and Australia).
A sampling of waypoints visited by Geodashing players this month:
in Virginia, at the base of the earthen dam that creates Birch Pond,
showing a thin film of ice at the far end of the pond
on a loose gravel road in Illinois ("Loose gravel with frozen snow
that melts and has a thin layer of slush on top becomes VERY slippery,
and any ruts in the gravel turn to mushy mud")
about 300 meters from the road, "as usually in northern Finland, the
point situated in the forest"
in a ploughed muddy field in Italy, surrounded by olive trees and, on
the hilltop in the distance, the village of Monte San Vito
in a large expanse of Russian Thistle, AKA tumbleweeds, the major
plant in this area of southern California
in sagebrush-covered land near to the eastern shore of the Rocky Ford
Reservoir near Sigurd, Utah
in the sagebrush terrain of the Uintah Basin of Utah, near a paved
road that more or less goes nowhere
in sparse pine forest in Estonia
in the hills of the Kinglake State Forest in Australia, devastated by
the Victorian bushfires early last year which claimed 173 lives
behind several small horse corrals with white panel fences in the far
western part of St. Louis County where the suburbs haven’t arrived
in a wooded area downhill from the Monastery of Byzantine Nuns in Ohio
just north of a police firing range in Ontario ("we saw and heard them
on top of a row of garages in a gated apartment complex in southern
in an older trailer park in Missouri
and across the road from a vineyard in beautiful green rolling hills
south of Napa, California
Thanks to all the Geodashing players, whose many great reports are
quoted here, not always with proper attribution. Complete, original
reports are available on the Web site.
About Geodashing: Geodashing is a game in which players use GPS
receivers on a playing field that covers the entire planet. The
waypoints, or dashpoints, to be reached are randomly selected. The win
goes to who can get to the most dashpoints; that is, if you can get to
them at all! Each game has a new set of dashpoints making each game
different and unpredictable. For more information and to play, visit
< http://GPSgames.org > .