Joined: June 2001
||Posted: June 02 2003,9:18 pm
Game 14 begins June 6 at 14:00 UTC. Sign up now at http://MinuteWar.org. And be sure to download the latest MinuteWar Commander. If you haven't looked at in a while, you're in for a treat. It's worth the price of admission all by itself.
Game 14 will be unlike any other. OK, I admit it. I like change.
It'll be played without teams. Or rather, the "teams" will be variable, informal coalitions to stop the leader. So, if you bowed out of earlier games because you didn't want to be a drag on your teammates, this game is for you.
It'll be a slow-paced game. Two moves a week. So, if you dropped out of earlier games because you couldn't keep up the pace, this game is for you.
Victory goes to whoever occupies the most squares. The victory conditions will be set high so the game will last up to a year or more. But the slow pace ought to allow players to miss a week now and then and still be competitive.
Players can join the game at any time. Missing a few weeks or starting a month or two late should not necessarily kill your chances, provided the rest of the players keep one person from running away with victory.
Players will be allowed to change their offsets during the game. So, if geography is special challenge where you live, you can artificially shift the board to your favor.
The game board will be the classic 60x60 size. Huge for a single player, but by changing offsets, a player can bring any part of it within reach.
The size of buffer zones increase as you capture vacant squares (3x3), enemy buffer zones (5x5) and enemy flags (7x7). This gives latecomers a chance to catch up.
The move bank will be very low. This encourages players to use their moves rather than saving them.
Read about all the game settings at http://MinuteWar.org .
Scout ( http://GPSgames.org )