Joined: June 2001
||Posted: Mar. 16 2002,1:33 pm
RULES of PLAY
Two or more players (cachers) starting at the same time and from the same spot (typically at the parked car, just walking distance from the cache site) head toward the cache to find it. The winner is the first to find the cache and proclaim “Huckle-Buckle-Beanstalk”.
1) If you find the cache before others, DO NOT reveal the location. Turn, walk away, sit down, say: "Huckle-Buckle-Beanstalk" and GRIN. The game continues until all have found the cache. After you get a few games under your belt, and if your feeling extra malicious, and if you find the cache first; just set down and grin. See how long it takes the others to notice your pride.
2) All players should start on equal footing. That means equal access to maps, topos and other clues. You can set rules to establish levels of difficulty such as using coordinates only and then everyone, honorably, is not to peek at the maps prior to the outing. Having been to the cache once before would be a definite advantage and a foul.
3) Rule 2 does not have to apply to access to a GPSR. If someone is without a GPSR, those with units are required to be barking out (truthful) readings like “I show 50 feet that way”. Another option is to form teams. (See rule 4)
4) Teams can be formed in any fashion (typically around a GPSR). The only rule here is that all members of a team need to find the cache before proclaiming “Huckle-Buckle-Beanstalk”. The chore for the first to find the cache is to help the rest of his/her team to find it without tipping off others. As with singles play, the game continues until all have found the cache.
5) All participants are to remain in sight of one another or some other agreed distance to keep the search both safe and even. The thirteen year old is not allowed to out run grandpa. He must give gramps a fair chance. Think of it like a game of golf. There are good players and there are bad, but everyone in the foursome will get to each green at the same time. You can play to be first but playing for fun is first and foremost.
6) Regarding safety. It is always good practice to have some sort of buddy system for a safe experience. Aside from getting hurt, there is a remote chance that someone could get lost on an outing. You DO NOT want to take home this excuse to your spouse: “I said GO! and the kids vanished”. Nor do you want to have to explain Huckle-Buckle-Beanstalk to a search party looking for your mother-in-law.
Road Kill is Grinning